AI Insights · Timothy · September 2022
Top 5 Tycoon Games on iOS in Lebanon Q3 2022
Discover the performance trends of the top 5 tycoon games on iOS in Lebanon during Q3 2022, with key insights into downloads, revenue, and active users.
In the third quarter of 2022, the top 5 tycoon games on iOS in Lebanon showcased varying trends in downloads, revenue, and active users. Here’s a closer look at their performance, based on data from Sensor Tower.
Township experienced significant fluctuations in its weekly revenue. Starting at $141 in late June, it saw peaks and troughs throughout the quarter, reaching a high of $386 in late August and closing at $247 in the final week of September. Downloads displayed a consistent pattern, peaking at 875 in the second week of August before declining to 388 by the end of September. Active users showed a slight decline from 3.6K to 3.4K over the quarter, with minor fluctuations in between.
Hay Day had relatively stable weekly revenue, hovering around the $70-$140 range, with a slight dip to $46 in early August and a rise to $112 in the last week of September. The game's downloads remained fairly consistent, averaging around 500-600 per week, with a peak of 630 in early August. Active users stayed steady, maintaining a range between 14.8K and 15.6K throughout the quarter.
Family Farm Adventure saw a varied revenue trend, starting at $105 in late June, dipping to as low as $1 in mid-September, and recovering to $92 by the end of the quarter. Downloads followed a downward trend, starting strong at 784 in late June but dropping to just 2 by the end of September. Active users mirrored this decline, decreasing from 1.3K to 857 over the same period.
Last Fortress: Underground had a modest revenue performance, with occasional spikes such as $56 in early August, but generally remained low. Downloads were initially strong, peaking at 1.1K in early August but dwindling to zero by mid-September. Active users followed a similar trend, peaking at 825 in early August before declining steadily to 134 by the end of September.
SimCity BuildIt showed a stable revenue pattern with minor fluctuations, peaking at $94 in late July. Downloads were inconsistent, with notable peaks at 223 in mid-September but generally lower figures. Active users saw a significant upward trend, growing from 588 in late June to 1K by the end of September.
For more detailed insights and data, visit Sensor Tower.